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D(o)esign It Yourself, design with other

Today we are witnessing a return of the “Do It Yourself”. The “Do it yourself” (DIY) is a name, which can be translated into French as “Faites-le vous-même”, “Faites-le par vous-même”, “Fais-le toi-même”.

It refers to certain musicians, cultural movements and activities aimed at creating objects of everyday life, technological objects or artistic objects, generally in a traditional way. In his book Makers, Chirs Anderson defines the very idea of “Do It Yourself” as more than just “DIY” but as a state of mind, a practice of life, a creative and exploratory practice.

From a creative point of view, this DIY movement has led to the emergence of several tools, including the free software Processing dedicated to creative programming. The Processing development environment was designed by creators, for creators, and is one of the main creative environments using computer code to generate works and multimedia creations.

From self-construction, based on raw materials, to the use of new digital tools, to recycling and diversion, design exemplifies many generic and singular practices and attitudes of a DIY practice of software creation. The renewal of the DIY actually resonates with this digital manual momentum, but a difference is at stake. The DIY spirit combines ethical values with the pleasure of doing and creating. With the pleasure of creating his universe, he combines the will to share it and to build it with others, to share a field of expression and experimentation.

Collaboration is at the heart of design in the creation and development of tools, but what about the users? Design is still awkwardly perceived by the general public and new forms of design such as generative design, service design or design thinking can sometimes be misunderstood or misunderstood. Raymond Loewy, Franco-American industrial designer and graphic designer, believes that when the public’s taste is not mature enough to accept logical solutions but still too confusing for him, the creation reaches the MAYA (Most Advanced Yet Acceptable) stage, which can be translated as “very bold but still acceptable”. Raymond Loewy explains that the drawing, which suddenly deviates from the MAYA stadium, puts the manufacturer at risk. Mediation and co-creation in design create an involvement of the user and the sponsor in phases of the process: co-creation and interaction with the device. So the user feels more free with the project, he has a part of “responsibility”. This reduces the risk of acceptance of products, projects and new forms of design. If the user knows, he is not afraid of it, because by nature, he will reject what he does not know or what seems too far from him. In most cases, as soon as this involves a “gift” of self in the development of the project, the user will accept the product because he knows that the product will have been designed with his needs and expectations in mind. By “self-giving”, it can also come from the sources and resources through which the user evolves the project.

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